As the years go by, we can see how computers, mobile phones, and other devices are becoming increasingly powerful and capable of doing everything. All advances in hardware are accompanied by new technology that allows us to have a more immersive experience. Here we have the typical VR and AR glasses that have been emerging in recent years, but even more than that. Mark Zuckerberg, CEO of Meta, has provided more details about the long-awaited AR/VR neuronal wristband, indicating that it will hit the market in the coming years.
The use of virtual reality (VR) glasses was a revolution more than 10 years ago. With the Oculus Rift on PC, we began this generation of new peripherals that brought a series of advantages when playing and immersing ourselves in virtual worlds. Using VR glasses has allowed us to play with the screen in front of our eyes while using controllers that track our movement. Although the experience is visually impressive, a more realistic way of performing movements is still missing.
Meta’s neuronal wristband is still in development and is expected to launch in the coming years.
Most VR games still use controllers that, in addition to tracking our movement, have buttons. This is because, in many games, we end up using those buttons instead of our bodies when moving around. While there are suits that simulate more realistic movements, they are bulky and expensive. If you’re looking for enhanced immersion regarding controls, you might be interested in Meta’s neuronal wristband for AR and VR.
Developed by CTRL Labs since at least 2015, the company was acquired by Meta, and now Mark Zuckerberg indicates they are preparing to launch the wristband “in the coming years.” This announcement comes just a few weeks after the sale of the Apple Vision Pro glasses. These glasses allow users to move their hands and fingers using tracking technology but offer limited accuracy and high latency.
The wristband will work by analyzing electrical signals from the brain to fingers using EMG.
Unlike the Vision Pro, Meta’s neuronal wristband detects electrical neuronal signals from the brain to the fingers through the wrist using electromyography (EMG). This provides higher precision without relying on ambient lighting and without causing occlusion. Furthermore, latency is minimal or virtually nonexistent, allowing a more satisfying experience when navigating or using apps and games.
Zuckerberg has stated that the wristband will enable more intuitive control and can be used as a mouse/controller, allowing clicks, scrolling, zooming, and much more with minimal hand movement, using only the fingers. While no exact date has been provided, we know that it will arrive within a few years in two versions. One will be a standalone control device, and the other will include a screen and camera to use as a smartwatch.
Meta’s revolutionary neuronal wristband for Virtual or Augmented Reality is an exciting step forward in immersive technology.