Introducing LSFG 1.0: A White Label Frame Generation Set to Rival DLSS 3 and FSR 3

Introducing LSFG 1.0: A White Label Frame Generation Set to Rival DLSS 3 and FSR 3

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LSFG 1.0: un Frame Generation de marca blanca que busca desplazar al DLSS 3 y FSR 3

Today, we will discuss LSFG 1.0, which can be defined as a white-label Frame Generation tool that imitates the functioning of NVIDIA DLSS 3 and AMD FSR 3 technologies. These technologies enable the generation of “invented” frames between two frames rendered by the GPU, significantly increasing the number of frames and, as a result, their fluidity.

Out of these two technologies, NVIDIA’s is more refined. NVIDIA DLSS 3 uses AI-generated frames to notably increase the refresh rate. The technology takes advantage of dedicated hardware, the Tensor Cores. Using this hardware, it adds an AI-created frame between two real 3D-rendered frames. This can cause increased input lag, which is why NVIDIA developed Reflex technology to compensate for latency increases. However, it is still the best technology, limited by interest to the most modern GPUs.

LSFG 1.0 aims to be a competitor of NVIDIA DLSS 3 and AMD FSR 3.

Being able to use NVIDIA DLSS 3 or AMD FSR 3 is not only related to your hardware but also requires game support for these technologies. The main advantage of LSFG 1.0 is that it can be applied to any game with any GPU. This development has regrettably become popular. Instead of being an additional feature, scaling and frame generation technologies are turning into mandatory technologies for enjoying the latest releases.

Furthermore, modders have worked to achieve compatibility between NVIDIA DLSS 3 and games that support AMD FSR 3, although performance will never be the same as in native implementation. Even a mod allows combining DLSS 3 with FSR 3. With LSFG 1.0, all these mods and hardware and software issues disappear.

Another highlight of LSFG 1.0 is that frame generation can be activated with or without resolution scaling.

How does it work, and who is behind this Lossless Scaling with Frame Generation?

LSFG 1.0 is presented as a universal frame generator, usable in almost all games and other applications. It was designed from scratch using machine learning to operate on a wide range of GPUs, including integrated graphics cards, and can be used with or without scaling.

The developer behind this application indicates that there are minimum requirements: running the game at 60 FPS and having a 120 Hz monitor. It can also be used with a combination of a 30 FPS game on a 60 Hz monitor in some games at a maximum resolution of up to 1080p. These requirements are similar to those offered by more well-known technologies.

In its current state, LSFG 1.0 requires that the game be locked at half the refresh rate of your monitor for correct frame pacing. The technology creator is “THS.” On Steam, they offer their Lossless Scaling technology for €6.89, which is highly-rated. Thus, we are talking about Lossless Scaling with Frame Generation (LSFG) for €7, which, if you have limited performance, is a small price to pay for access to scaling technology and Frame Generation for any game that you’re struggling to run. In other words, €7 to improve your gaming experience on any title.

Of course, this technology is a highly relevant added value for consoles like the Steam Deck.

This article originally appeared on El Chapuzas Informático.

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