If you’re playing Starfield or haven’t started yet, you should know that by early next year, the game will receive a significant update, including AMD FSR 3 and Intel XeSS scaling technologies. Additionally, numerous fixes will be introduced across all platforms, including PC and Xbox Series X and S consoles.
This implementation follows the company’s inclusion of important features for NVIDIA users, such as NVIDIA DLSS 3, Frame Generation, Deep Learning Anti-Aliasing, and Reflex Low Latency. Now, Bethesda aims to balance the playing field by bringing AMD FidelityFX Super Resolution 3 for users with an AMD Radeon GPU and Intel XeSS for those with an Intel Arc GPU. This move will level the GPU market across the three major players.
Some of the enhancements Starfield will offer beyond AMD FSR 3 and Intel XeSS include city maps, compatibility with native mods, and intriguingly, “all-new ways to travel.” This information is vague, so it’s unclear if a land vehicle will be introduced for planetary exploration. One reasonable guess would be the inclusion of a land vehicle to avoid spending the entire day walking from one place to another.
Bethesda recognizes that their game falls short of expected quality and plans to release an update every six weeks. Some updates may be rolled out sooner to address specific issues causing particular annoyance for players.
The company provided this information following the release of Bethesda’s 1.8.88 update, which fixed issues such as space matter getting trapped in the player’s ship during space travel, random weapon loot in crates, and saving issues after long gaming sessions. While this is a minor update, it is hoped that almost monthly updates will add more content and address existing problems.
The company has stated, “We’ve been working hard to address many of the issues you’ve brought up and are targeting an update early next year, which will include a large number of ongoing mission fixes, as well as FSR3 and XeSS.” Fixing ongoing missions is more challenging, and they’ve developed a new system for correction without requiring a save.
Additionally, they’re working on new features, requested by players, such as city maps, mod compatibility, and new ways to travel (stay tuned!). These additions will be implemented through a regular cadence of fixes and updates expected to occur approximately every six weeks. If smaller revisions are needed in between, safety is the key, and even the smallest changes to such vast and dynamic games require extensive testing.
The announcement that Starfield will receive AMD FSR 3 and Intel XeSS technologies early in 2024 was first reported on El Chapuzas Informático.